Intruder in Antiquonia is a modern 2D point-and-click adventure set in a disconcerting town called Antiquonia, which shows a firm disregard for the Internet or modern technology. Sarah, the protagonist, wakes up with amnesia in this town and will have to figure out her past. Of course, there are a few surprises along the way, like the fact that she can hack computers and gadgets. Antiquonia was designed to be a delight to explore, not just through visuals, but also by including charming characters with their motivations and backstories. Puzzles are deeply integrated with the story and are designed to keep the challenge at a level that feels rewarding when you solve them but doesn’t add stress.
The story unfolds in the present time, but without COVID-19. Sarah, the protagonist, is found lying on the road that leads to the town of Antiquonia. She will be found by Karim, the only ambulance driver in town. Together with the police officer and the convent gardener, Karim will help Sarah as she navigates her lost memories and the unique town.
We are an indie studio making video games. We love to work on the intersection between narrative and puzzles. The team is still fairly small. We are one producer and one software engineer.